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Old May 24, 2009, 10:33 AM // 10:33   #1
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Default Primary attrabute for your 1st and 2nd proffession

hi if i still have any posts open close plz

Anyway me personally i have a warrior and for many warriors you will know they is no good builds for Hm and general pve. Warriors would be so much better if you could have primary attrabute of your sub proffession for example w/p with leadership or for other proffesions p/r for much addreanaline.

say what you think about this
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Old May 24, 2009, 11:14 AM // 11:14   #2
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A Monk with Soul Reaping and Divine Favor? An Elementalist with Soul Reaping and Energy Storage? I smell overpowered...
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Old May 24, 2009, 11:27 AM // 11:27   #3
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1. This will seriously overpower everything. Things are already complicated enough by allowing access to secondary attributes for other professions.

2. This will also break down the difference between casters a lot. Your primary attribute is one of the few defining features that seperates you from other classes.
Physicals will become less distinct, but some differences will remain with armour levels and such.

It's a terrible idea.
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Old May 24, 2009, 12:01 PM // 12:01   #4
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If you can't make a decent warrior build then i wouldn't play one. Im a warrior and I have made tons of builds that work good for nm/hm.
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Old May 24, 2009, 12:31 PM // 12:31   #5
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What you're suggesting means that there is no reason to play a caster anymore. Since you have the same energy regeneration on an assassin / dervish but 10 more AL, you would be more effective with them, regardless of if you want to take a Minion Master, Nuker, Shut-down mesmer, etc...

As said before as well, professions are already imbalanced by being allowed to spec heavily into another profession's attributes
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Old May 24, 2009, 12:54 PM // 12:54   #6
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Quote:
Originally Posted by chris1234565 View Post
i have a warrior and for many warriors you will know they is no good builds for Hm and general pve.
Earth Shaker.
Warriors Endurance.
Dragon Slash.

The fact you cannot make or find a good warrior build says a lot more about you and your ability to make builds than it does about the effectiveness of warriors.



Aside from that, speccing in to other primaries just eliminates the entire primary/secondary profession principle. As it was pointed out, there would be little to no reason not to play a caster on an assassin or dervish (attribute runes being the only reason). Professions are more than efficient enough with just their own primary, with the possible exception of Ritualists.
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Old May 24, 2009, 01:24 PM // 13:24   #7
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Quote:
Originally Posted by Enon View Post
A Monk with Soul Reaping and Divine Favor? An Elementalist with Soul Reaping and Energy Storage? I smell overpowered...
This is what i was thinking, anything with soul reaping = unlimited energy.

12 + 3 element (fire/water/earth)
8 energy storage
10 soul reaping

attunement just incase you struggle to kill anything :S

= perma nuker.
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Old May 24, 2009, 03:09 PM // 15:09   #8
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/notsigned /notsigned /notsigned

for the obvious reasons off course
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Old May 24, 2009, 03:45 PM // 15:45   #9
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If you could have it for both primary and secondary attribute then it wouldn't be a primary attribute now would it? Think about how annoyingly stupid this idea is and I think you'll realise that posting it was a mistake.
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Old May 24, 2009, 03:48 PM // 15:48   #10
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not signed, seriosuly if u have trouble with builds go to this: www.pvxwiki.com
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Old May 24, 2009, 03:59 PM // 15:59   #11
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well if ANET let this happen , almost every single elite/non-elite that tied into primary professions would get nerfed. /notsigned
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Old May 26, 2009, 10:18 AM // 10:18   #12
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it may work if you can only spec into the attribute for the skill but dont get the benefit of that att, so you can add points to say soul reaping as an ele for the skills but you dont get energy for each death etc.
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Old May 26, 2009, 10:40 AM // 10:40   #13
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Quote:
Originally Posted by chris1234565 View Post
for many warriors you will know they is no good builds for Hm and general pve.
Sorry to be blunt, but learn to make a build then. I find my warrior to be one of the easiest to play characters in PvE. I can boost my health up to 1025 with feel no pain and some booze, consumables and runes. Not even using runes of vitae. Plus the constant +3 hp regen keeps me alive pretty well, while having enough slots to deal out some major damage.

What you're suggesting would make the game imbalanced. /notsigned. I'm sorry, but if you're not happy with the warriors primary attribute, either learn to play warriors better, or choose a different profession.

Try this:

[W-Rt HM Allround PvE build;OQgTEZKXH6qwvYqZHsvQVEn8iB]
(does GWBBcode work here?)
you can replace Whirlwind attack with Pain Inverter or Vanguard Assassin Support if you want to. works great for me.
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Old May 26, 2009, 09:03 PM // 21:03   #14
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well it's called a primary attribute for a reason, but I would think that perhaps being able to put, say, 3 ranks into your second primary wouldn't be too horribly broken (and you don't get to use a rune), so you could go 12/12/3 for instance.

It wouldn't be too broken:
-3% armour penetration
-1 less energy for a few skills (!)
-10 points of healing when targeting an ally with a spell
-10% faster casting of spells
-9 extra energy (!!)
-3 energy per kill (!!!)
-3% better crit chance, 1 extra energy when you crit (!)
-minions/spirits are slightly stronger
-1 extra energy per shout
-3 health & 1 energy when an enchantment ends on you

the physical classes (warriors, ranger, dervish, assassin & paragon) could benefit from the other physical classes abilities. Spending less energy, getting some back or doing more damage doesn't really hurt. The spell casting classes would probably go with energy storage or soul reaping, cause 3 energy per kill or 9 extra energy total would be very nice. Still probably rediculously overpowered and not likely to happen though. I think Expertise & Critical Strikes are nice, Energy Storage is really nice and Soul Reaping is just (0.0).

And as others have started, yeah, there's plenty of good stuff for warriors to run in hard mode.

Last edited by ShadowbaneX; May 26, 2009 at 09:07 PM // 21:07..
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Old May 27, 2009, 06:31 AM // 06:31   #15
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Quote:
Originally Posted by chris1234565 View Post
i have a warrior and for many warriors you will know they is no good builds for Hm and general pve.
No offence or anything but if you don't have any remote idea about the game don't make serious game changing suggestions. Besides, it's way way too late to change core game functions.
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Old May 27, 2009, 01:45 PM // 13:45   #16
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Quote:
Originally Posted by jsshah1 View Post
it may work if you can only spec into the attribute for the skill but dont get the benefit of that att, so you can add points to say soul reaping as an ele for the skills but you dont get energy for each death etc.
that I kind of like, but the world primary would have to be changed if other professions can use their stuff.

If you could only have 5 or less into another profesion maybe I'd be ok.

My personal pet peeve is how the skills and attributes panel. The names should switch between alphabetical or based on primary first... plus it would be very useful for a preview feature at other levels like if using Signet of Illusions I don't want to have keep adding 12 points to an attribute to preview what skills will be at 12.
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Old May 27, 2009, 01:51 PM // 13:51   #17
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http://www.guildwarsguru.com/forum/s...php?t=10376249

Use search next time. That post was made recently, and just on page 2 of the forum. If yuo want an attribute that is the primary of another class, then you made the wrong character. There is a reason the game was designed the way it is, and this would destroy balance. Why not ask for armor from a secondary too, that way a Mo/W can wear 80+20AL armor. This is an idea based on being bad at the game. Learn how to use your character or make a new one that does what you want.

/unsigned
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Old May 27, 2009, 01:53 PM // 13:53   #18
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OMG... 12+3+1 Shadow Arts + 12 Energy Storage == Bye bye Permasin energy woes!

Yeah, I'm thinking no.
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